Health & Damage System
Ready after setupCombat10 nodes, 11 wiresGallery
Damage lowers Health, clamped between 0 and 100; at 0 it prints You died and destroys the actor.
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Before you paste1
- HealthFloat
My Blueprint, then + Variable.
Good to know. Give Health a default value of 100 in My Blueprint. At 0 the first hit already counts as dead. Destroy Actor removes the player for good; Death & Respawn brings them back instead.
How it works
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