Knockback on Hit
Ready after setupCombat11 nodes, 13 wiresGallery
When this character takes damage it is knocked away from whatever hit it: 800 units per second sideways and 300 up.
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Before you paste1
- Parent classCharacter
Class Settings, then Parent Class. Or create the Blueprint from Character.
Good to know. It needs a Damage Causer. When Apply Damage leaves it empty, the push goes away from the world origin instead.
How it works
- Take damageEvent AnyDamage subtracts the Damage Causer's location from this character's location: the direction away from the hit.
- Keep it levelBreak Vector and Make Vector drop the height, Normal makes it length 1, and × 800 sets the speed.
- LaunchThe final Make Vector adds 300 upward, and Launch Character replaces the velocity with it.
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