Code FIRSTPACK: 100 credits for $5 or 200 for $10, for the first 1000 orders. Credits never expire. See packs
Event ActorBeginOverlapOtherActorOutputDelegateCast To Engine.CharacterObjectCastFailedAs CharacterGet Actor Forward VectorTargetReturn ValueGet Actor Up VectorTargetReturn Value×AB-800.0Return Value×AB400.0Return Value+ABReturn ValueLaunch CharacterTargetLaunchVelocitybXYOverrideFalsebZOverrideFalse

Knockback Pad

Ready after setupPhysics8 nodes, 11 wiresGallery

Characters that step onto the pad are thrown 800 units back and 400 units up.

Make one like this

Planning is free. Building the graph costs 10 credits, and a free account starts with 50.

Use this exact graph

Copy and Apply for gallery graphs come with every paid plan, from $9.99 a month. See plans

Before you paste1

  • Overlap volumeBox Collision on this actor

    Add a Box Collision component and size it to the area. Its default OverlapAllDynamic preset already reports overlaps.

Good to know. "Back" means behind the character, not away from the pad: a character that walks onto it backwards is thrown forward.

How it works

More physics blueprints

See all 55

Made with Cosindra Blueprint Studio