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IA_RightClickStartedGet Player Camera ManagerReturn ValueGet Camera LocationTargetReturn ValueGet Camera RotationTargetReturn ValueGet Forward VectorInRotReturn Value×AB300.0Return Value+ABReturn ValueLineTraceStartEndTraceChannel0OutHitBreak Hit ResultHitHitComponent×AB500.0Return ValueAdd ImpulseTargetImpulsebVelChangeTrue

Push Physics Objects

Ready after setupPhysics11 nodes, 14 wiresGallery

Right click pushes the physics object you are looking at, up to 300 units away.

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Before you paste1

  • IA_RightClickInput Action

    Create the Input Action, then map it to a key in your Input Mapping Context.

Good to know. There is no hit check, so clicking at empty space logs an Accessed None warning. Add a Branch on the trace's Return Value before Add Impulse.

How it works

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