Know what the graph still needs.
Read the status and setup recipe before pasting or applying a generated Blueprint.
On this page
Read the result status
Ready means the structural checks passed. Needs setup means the graph references project elements you must prepare. A broken result has validation errors and should not be treated as ready to compile.
Warnings are advisory and differ from blocking errors. Passing structural checks does not prove gameplay behavior is correct.
Before you paste
Review variables and their types, user enums, Enhanced Input actions, parent class and any foreign Blueprint references. T3D text alone cannot create every asset or project setting.
Follow manual setup notes for unsupported prerequisite types. Use the shared names from the plan when connecting sibling graphs.
Compile, then test in Unreal
Inspect the imported graph, compile it and read compiler messages. Test in Play In Editor with the expected inputs. Keep a backup or a separate test asset before changing existing gameplay.