Take the graph into your project.
Choose manual T3D transfer or the Desktop apply workflow, and keep useful results in your library.
On this page
Copy T3D
Prepare the required variables and assets first. Copy the generated T3D, open the intended Blueprint graph in Unreal and paste. Compile and check the connections. Pack exports include setup instructions for the related graphs.
Apply through Desktop
Apply in UE5 uses the connected Desktop app. Review the destination and any save prompt. Automatic prerequisite handling has limits, so read the result notes even when applying rather than pasting.
Save and share deliberately
Save keeps a Blueprint in your account library. Public sharing makes its link accessible; it does not automatically admit it to the gallery. Only the owner can submit it for gallery review.