Rig characters that are not built like Manny.
What RigMaster measures on chibi, cartoon and long-limbed bodies, what Manny animations do on them and how to retarget for closer motion.
On this page
What RigMaster measures
Every rig reports the body's proportions against Manny's: the head as a share of the height, and the legs and arms as a share of the neck-to-ankle span. A big head or short legs read as stylized proportions and long arms or legs as long limbs; the result card says so in one line, with Manny's numbers beside yours.
What the rig does differently
A head much larger than Manny's is not a long neck: the neck bones keep Manny's length, scaled with the torso, and the whole head is rigged as one piece, so it turns without shearing the face.
Fingers that are joined in the model are rigged as a mitten: each hand moves with the wrist, finger curls are not applied. If your character does have separate fingers, open Hands, choose 3, 4 or 5 fingers and place a dot on each fingertip; the finger bones are built from your points.
Manny animations on a stylized body
The rig shares Manny's skeleton, so every Manny animation plays on it directly. Those animations were made for Manny's body: the head moves as one piece, strides keep Manny's length so short legs can slide, and swinging arms can pass through a large head or belly.
Retarget for closer motion (UE 5.7)
An IK Retargeter adapts Manny's motion to your character's proportions. Both characters use the same skeleton, so Epic's IK_Mannequin rig can serve as the source and the target rig; set your RigMaster mesh as the target preview mesh.
- Create an IK Retargeter with Manny as the source and your RigMaster character as the target.
- In the Pelvis Motion op, lower Scale Pelvis Translation (Vertical) toward your legs' share of Manny's, so the hips do not bob higher than the legs can carry them.
- In the FK Chains op, set the leg chains' Translation Mode to Globally Scaled so strides scale with the body.
- Use the Scale Source op when the whole character is much smaller or larger than Manny.
- Preview walk and idle clips before exporting animations, and check the feet for sliding.