Shrug animation for UE5, Blender and Godot

Base bodyUE5 Manny skeletonOpen take 1 in MotionSmith
0:00.00 / 0:02.96Frame 1 of 9030 fps
Left foot
Right foot
A person shrugs with both hands raised.
The prompt MotionSmith made it from
Shelf
Emotes
Length
3 s, 90 frames at 30 fps
Takes
4, each a different performance of the prompt
Skeleton
UE5 Manny (SK_Mannequin), with root motion
Open in MotionSmith

Watching is free. Downloading gallery motions is included in paid plans.

What you get

  • Unreal Engine 5FBX

    An animation on the Manny skeleton (SK_Mannequin), for Manny and Quinn alike. The root bone carries the travel and the turn, ready for Enable Root Motion, and the ik_foot and ik_hand bones follow the feet and hands, so the Mannequin's foot IK keeps working. Skeleton and motion, no mesh.

  • Blender and GodotglTF, GLB

    The base body on the Manny skeleton, in metres with Y up: the same file this player shows. It opens in Blender 2.8 or later and imports in Godot.

  • Motion dataBVH

    The take on its own SOMA-77 skeleton, hands included.

  • Your own characterFBX

    Upload a GLB, glTF, VRM or FBX in MotionSmith and every take plays on it, then exports on its own skeleton. A character without a usable skeleton can be rigged in RigMaster.

Unity comes later.

Who can download it

  • EveryoneWatches every take free, in 3D, here and in the workspace, signed in or not.
  • Paid plansDownload gallery motions in every format. See plans
  • StarterThe gallery is for watching, so its download button says Upgrade. Starter's free MotionSmith download is for the first of your own generations, every take and format of it.
  • Signed outThe download button asks you to sign in first.

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Built with Meta Llama 3Licensed by NVIDIA Corporation under the NVIDIA Open Model License