AI materials for Unreal Engine. One surface or a whole pack.
Turn a surface brief into PBR textures and an Unreal material recipe. Compare alternatives, adjust exposed parameters and bring the materials you choose into your project through Cosindra.
Describe one material in as much detail as you need. A long prompt still produces one material.
Example brief
“A colorful road-playmat printed on soft woven carpet, with roads, houses and gardens. Top-down, seamless, no baked lighting.”
One patterned carpet material — not separate road, house and grass materials.
Variations
Paid plans
2 or 4 materials
Explore the same idea.
Generate alternative takes on one brief, then compare their surface details in the live preview.
Example brief
“Rusty sci-fi metal panels with scratches, dark paint and orange corrosion.”
Different takes on the same metal-panel brief.
Material Pack
Paid plans
2–8 materials
Build a set of surfaces.
Use a shared batch brief for different materials, or write a separate prompt card for each surface.
Example brief
“An abandoned research station needs corroded steel wall panels, cracked concrete floors and worn rubber walkway mats.”
Review the proposed steel, concrete and rubber briefs, edit them, then generate. Numbering is optional.
Materials are not maps. Each textured result has Base Color, Normal, Roughness and AO maps. A pack is a set of separate materials; procedural recipes may not need texture maps at all.
Inspect and compare
View the selected material on a sphere, cube or plane. Compare your results before choosing which ones belong in your project.
Adjust without a new render
Change exposed recipe parameters for free. For a new visual direction, Refine uses your instruction in a fresh, paid generation.
Keep it. Use it.
Save each chosen material to your private library. Download the successful pack results together, or apply them through the desktop app and UE plugin.
Before you generate
Does a long prompt automatically create a Material Pack?
No. You choose Single, Variations or Material Pack. In Material Pack, Prepare material list turns a scene brief into a proposed list to review and edit before generating. Numbering is optional; Separate cards also lets you write exact briefs yourself. A detailed description of one printed carpet is still one material. Lists are not padded to fill a count; packs support up to eight distinct materials. Ready results become selectable while the remaining materials generate.
Are four PBR maps the same as four materials?
No. One textured material includes Base Color, Normal, Roughness and Ambient Occlusion (AO) maps, plus its Unreal material recipe. A four-material pack contains four separate results, each with its own recipe and maps where needed. Procedural results can be recipe-only.
What do generation, Pro Engine and failed results cost?
Standard generation costs 4 credits per material. Pro Engine adds 5, making it 9 per material. Four results cost 16 or 36 credits respectively; the full quote is shown before you start. Failed pack results are refunded individually. There is no additional draft or planner charge. Retrying a failed result is a new, separately charged generation.
What can I change for free?
Adjust Parameters changes the connected values exposed by a recipe, such as tint or UV tiling, without generating new textures or spending credits. Use Save free adjustment to create a preset. New Variation and Refine start a fresh full generation at 4 credits, or 9 with Pro Engine; Refine is not an image-preserving edit.
Does Save keep the whole pack?
Save keeps only the selected material in your private account library. Select and save each result you want to keep. Unsaved texture-based results have a recovery window of up to 24 hours in Account → Materials, where you can save them without regenerating. Saving one result does not preserve the other pack results.
Can I download or apply the whole pack in Unreal Engine?
Download Pack includes the successful results in numbered folders with recipes, available maps and a pack manifest. Apply Pack in UE5 uses the Cosindra desktop app and Unreal plugin to bring successful materials into your project. Applying costs no extra credits on any plan. File downloads require a paid plan after Starter’s one lifetime free asset download, shared across products. Download or save textured results before their recovery window expires.
WorldWeaver can identify suitable surfaces in its Material Needs list. Where enabled, its optional paid material workflow lets you download a world and its successful materials together.